loot/oblivion

Hidden Treasures of Tamriel

Sabre142 opened this issue · 2 comments

Mod name: Hidden Treasures of Tamriel

Mod version: 1.1

Mod link: https://www.nexusmods.com/oblivion/mods/45980

Optimal loading order: I actually recommend loading this mod BEFORE the Unofficial Patches. I say this because it will undo some of the fixes in the Unofficial Shivering Isles Patch that cannot be imported by any bash tags. Namely, the music type in Bliss, Crucible and Palace Grounds will be different. You can open the mods in TES4Edit to see that conflict.

image

image

Cleaning report:

  - name: 'Hidden Treasures.esp'
    dirty:
      - <<: *quickClean
        crc: 0x921AA706
        util: '[TES4Edit v4.0.3h (Hotfix 1)](https://www.nexusmods.com/oblivion/mods/11536)'
        itm: 1
    clean:
      - crc: 0x40CC52E5
        util: 'TES4Edit v4.0.3h (Hotfix 1)'

No bash tags are needed.

It's is only adding new content, so I can't see the harm in placing it early.
image

Metadata below should work.

  - name: 'Hidden Treasures.esp'
    group: 'Very Early Loaders'
    req: [ 'DLCShiveringIsles.esp' ]

  - name: 'Unofficial Shivering Isles Patch.esp'
    after:
      - 'Hidden Treasures.esp'

One thing I'm curious about is, do files that require DLCShiveringIsles.esp need to load after DLCShiveringIsles.esp.
The changes required for DLCShiveringIsles.esp seem to be made in Oblivion.esm.
If order is not important where there are no asset conflicts, then a message for the DLCShiveringIsles.esp requirement could be used instead.
Hidden Treasures.esp wouldn't auto sort after Unofficial Shivering Isles Patch.esp then.
And the load after rule could be removed from Unofficial Shivering Isles Patch.esp.

I'll leave it as above for now, it would make loading files before Unofficial Shivering Isles Patch.esp more straightforward though.