loudsmilestudios/TetraForce

Hosting a game after leaving a multiplayer game breaks things

Closed this issue · 0 comments

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Connected to fresh cloud server

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After leaving to start match

OS:
I found this issue when running the v0.1.0 Linux build

Issue description:

When hosting a game or running single player after joining an multiplayer match, the game seems to bug out massively. While it does not crash the game, it forces the player to close the game. Joining new servers seems to act as expected.

Steps to reproduce:

  1. Join a multiplayer match (can be cloud or local)
  2. Press ESC and Exit to Main Menu
  3. Go to singleplay or host a game