loudsmilestudios/TetraForce

Multiplayer Saving

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#313 does not include multiplayer saving

For this we have two options:

  • Server Authoritative Saving:
    • Save data is stored for each player on server & loaded by some sort of identifier. That identifier could be IP, display name, or be configured to be integrated with a platform like Itch or Steam
  • Client Authoritative Saving:
    • Save data is stored on each players machine and is loaded and sent to the server on connect