loudsmilestudios/TetraForce
GBC Zelda-inspired game with online multiplayer. Built with Godot Engine
GDScriptMIT
Issues
- 2
MINI BOSS: Cat Thief Leader
#228 opened - 2
MAIN BOSS: Giant Plant Monster
#227 opened - 2
MINIBOSS: Dead Captain
#226 opened - 0
Puzzle Reset
#225 opened - 0
Float Barrel Object
#224 opened - 1
Drowning
#223 opened - 5
More detailed options screen
#222 opened - 0
NPC Store
#221 opened - 12
Saving & Loading Game Data
#220 opened - 2
- 1
Perpetual flashing Skeletons
#216 opened - 3
- 1
Enemies mess up pushable blocks
#211 opened - 1
General security improvements:
#202 opened - 0
- 3
- 4
Able to move while dialogue is active
#199 opened - 1
Room Lighting
#197 opened - 2
Consolidation of Assets
#194 opened - 3
Parallel Universes on Beach Scene
#192 opened - 2
OSX Build Issues
#190 opened - 0
Mute Background Music on Fanfare
#188 opened - 2
Pulling Up Menu and Interact breaks dialogue
#187 opened - 1
Improper Tiles Used on Overworld Map
#186 opened - 2
More accurate collisions
#184 opened - 1
Cliffs
#183 opened - 4
Constrain Enemies to Boundaries & Camera
#182 opened - 1
Adjust zone border tiles to fit boundaries
#181 opened - 0
Custom z-index property
#180 opened - 1
Shallow Water
#179 opened - 1
Brown Tall Grass
#178 opened - 1
Special Tile Importing
#177 opened - 1
House Interiors
#176 opened - 2
Zone Screen transition tweening
#175 opened - 0
Custom Volume per zone
#174 opened - 0
Maintain Music Between maps if unchanged
#173 opened - 1
- 1
Music In-Game Features
#171 opened - 0
Add Npc
#170 opened - 0
Fix Zone Boundaries
#169 opened - 1
Add Dungeon script to handle dungeon states
#167 opened - 0
- 3
Fix players facing wrong direction after swing
#164 opened - 0
Players don't die if swinging
#163 opened - 0
Re-entering dungeon causes health to reset
#162 opened - 2
Implement Sfx and Music
#161 opened - 1
Make blocks push-able into water gaps
#160 opened - 2
- 2
Don't show name tags in single player
#158 opened - 1
Create Wiki guide for enemy creation
#156 opened