Neutralino is a lightweight and portable application development framework. It lets you develop cross-platform applications using JavaScript/TypeScript, HTML and CSS.
Neutralinojs vs Electron vs NW.js
Why Neutralinojs?
In Electron and NWjs you have to install NodeJs and hundreds of dependency libraries. Embedded Chromium and Node creates large overhead and makes even simple apps like “hello world” considerable in size. Neutralino offers a lightweight and portable SDK which is an alternative for Electron and NW.js also with many advantages.
Ask questions on Stackoverflow using tag neutralinojs
See how it works
How it works?
Contribution
Help Neutralino!
- Give us a star
⭐ - Fork and Clone! Awesome
- Select existing issues or create a new issue and give us a PR with your bugfix or improvement after. We love it
❤️ - Refer to this guide for Contribution Procedures and Standards.
Neutralinojs cloud
This experimental mode can be used to expose native functions for clients
./neutralino /dev/null 2>&1 &
Check this article
Realtime Chat Room - Slack
- We use Slack for quick discussions. get your invite
Mailing List - Google Group
- Join our Google group for feature proposals and requests.
- You can help us by writing sample Neutralino apps,by composing or improving documentation or by writing code.
Developer Guide
Required tools
To create Neutralino developer environment in your pc, install these tool kits.
Build Neutralino platform in Windows
> build
Build Neutralino platform in Linux
Install GTk and webkit libraries
On Debian/Ubuntu based OS
$ sudo apt-get install libgtk-3-dev
$ sudo add-apt-repository ppa:webkit-team/ppa
$ sudo apt-get update
$ sudo apt-get install libwebkit2gtk-4.0-37 libwebkit2gtk-4.0-dev
$ bash build.sh linux
Neutralino platform components will be assembled in /dist
Build Neutralino server in Windows
> cd core-windows
> build
Build Neutralino server in Linux
$ cd core-linux
$ bash build.sh
Neutralino server will be compiled in /bin
MacOS Build
Neutralino now supports MacOSX
Build Requirenments
- Xcode Command Line Tools
- CMake 3.15+
$ bash build.sh macos
Debug Builds
Debug builds are unoptimized fat binaries containing debug information. This is the type you should use for any debugging purpose.
Automatically
cd core-macos
bash build.sh
Manually
mkdir build
cd build
cmake ..
make -j "$(sysctl -n hw.physicalcpu)"
The resulting binary will be placed in build directory
Release Builds
Release builds are optimized binaries with a very small footprint. Suitable for distributions
mkdir release
cd release
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j "$(sysctl -n hw.physicalcpu)"
The resulting binary will be placed in release directory
To install resulting binary to bin
directory use
make install
Build Neutralino.js with webpack
$ cd neutralino.js
$ npm install
$ npm run build
Become a Backer
If you like to contribute by funding for sustaining our work, Please visit https://opencollective.com/neutralinojs
❤️
Thanks - Jarred
License
Contributors
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