lukasynthetic's Stars
cinight/MinimalCompute
IRCSS/TexturePaint
Painting directly in mesh textures in Unity 3d with shaders
Endarren/Unity_Resources
A list of resources and tutorials for those doing programming in Unity.
mattatz/unity-procedural-tree
Procedural tree builder for Unity
Unity-Technologies/HLODSystem
Unity-Technologies/giles
GILES: A Runtime Level Editor for Unity3D
MirzaBeig/GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
ampas/aces-core
ACES Core Transforms
Nesh108/Unity_MetaBalls_Liquids
A simple liquid simulation using MetaBalls.
hecomi/uRaymarching
Raymarching Shader Generator in Unity
adrenak/tork
Arcade vehicle physics for Unity
Unity-Technologies/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Unity-Technologies/com.unity.selection-groups
DanielEverland/ScriptableObject-Architecture
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
Unity-Technologies/Unity.Mathematics
The C# math library used in Unity providing vector types and math functions with a shader like syntax
Delt06/urp-toon-shader
🌔 Toon shader for Unity's Universal Render Pipeline.
Unity-Technologies/com.unity.cinemachine
Smart camera tools for passionate creators
Unity-Technologies/UIToolkitUnityRoyaleRuntimeDemo
This is a sample project to introduce the use of UI Toolkit in Runtime
Yecats/GameDevTutorials
Houses various game development tutorials and resources.
nasa/NASA-3D-Resources
Here you'll find a growing collection of 3D models, textures, and images from inside NASA.
MirrorNetworking/Mirror
#1 Open Source Unity Networking Library
OneYoungMean/Automatic-DynamicBone
unity bone cloth spring system,base by jobs
keijiro/MoonAndEarth
Moon and Earth assets for Unity
coconauts/startcraft-unity3d
A recreation of the classic RTS game Starcraft by Blizzard, on Unity3D
radiatoryang/hedera
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
IronWarrior/UnityToonShader
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
Team-on/UnityGameTemplate
Template with all necessary stuff taken care, just create your games main features.
delmarle/RPG-Core
UNITY engine RPG framework
Ayfel/PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
Ninjajie/Fusion
Unity Physics on GPU