It runs in WebXR (Quest3)! But how to improve/subsample for faster rendering?
nosy-b opened this issue · 2 comments
Congrats for the great work!
I did run some captures in WebXR with my Quest3 and I was surprised it runs! It's smooth but get slow when looking at detailed objects in the scene (main subject).
Is there a way to optimize the splat or add some options in the viewer to make the rendering faster for Mixed reality devices?
- Subsample the number of splats?
- Reduce the volume of the scene? (remove parts)
- Other optimization?
Thanks!
If you haven't already make sure the following is set
WebGL context with antialias: false
and new LumaSplatsThree({ enableThreeShaderIntegration: false})
VR specific performance improvements are important to us and we are exploring this :)
Yes I setup like that already :)
Only cheap trick I used also is to reduce the camera frustum.
Cool that you work on that, it's actually really nice through Headsets!