add the `Random` library of ROBLOX.
Opened this issue · 5 comments
I don't wanna taint the math.random, and I want to have a psuedorandom thing for my code.
I want to do this as a fun little Rust project.
Random
is an extension of math.random
, they both internally use the same algorithm. The issue is establishing what the "internal entropy" is if you dont define a seed.
I'm going to use an unsigned float of the current CPU clock time as the internal seed. Probably isn't at parity but the number isn't meant to be defined anyway lol
@metatablecat hi, are you still working on this?
I gave up on this a while ago, as I stated above, I cant figure out how the internal seed is generated, and I want feature parity.
@metatablecat I think instead of CPU time try using tick or os.time that seems to be what Roblox is using