Setting DEBUGMODE to true doesn't show debug tile information
Opened this issue · 1 comments
GoogleCodeExporter commented
What steps will reproduce the problem?
1. Change OverlayConstants.DEBUGMODE to true
What is the expected output? What do you see instead?
The code in TilesOverlay.drawTiles should draw a cross at the center of the map.
The code in TilesOverlay.TileLooper.handleTile should draw a border and tile
info for each tile.
Original issue reported on code.google.com by neilboyd
on 24 Jan 2014 at 10:11
GoogleCodeExporter commented
Hi,
Also it would be extremely useful if there is a way
for enable / disable the above drawing of cross / tile borders / tile info.
By either the OverlayConstants.DEBUGMODE not being final or via a set method.
Best regards, Emux
https://play.google.com/store/apps/details?id=gr.talent.cruiser
Original comment by devemu...@gmail.com
on 25 Jan 2014 at 2:09