lvandeve/lodepng

W64

fastrgv opened this issue · 2 comments

Just a question: Is there any reason you know of that would prevent lodepng from working under 64-bit Windows?
Thx.

No, it should work. Which compiler are you using, or which error do you get?

Thanks

My mistake. Lodepng is fine. I got a couple of your examples working.
I am using the AdaCore g++ compiler that ships with Ada.
The examples work nicely with both the 32-bit compiler (2017) and the 64-bit (2020).
By the way, with this setup, you do not need MingW.

I am working on puzzle games with my own OpenAL interface for sound, and that use OpenGL.
They work under W32 but not W64, but not because of lodepng.
Thank You
Rod fastrgv@gmail.com

ps See https://sourceforge.net/projects/rufasslider/
which uses an older version of lodepng, which I am updating,
as well as trying to get it working for W64.