New OpenGL features
mudlee opened this issue · 1 comments
mudlee commented
Hi, just a comment. I've started to read the OpenGL red book, and there are a lot of new stuff people can use, but none of the existing tutorials cover.
For example:
- Direct State Access - from 4.5
- Separated shaders with pipelines - from 4.1
Here is my repo where I use these, feel free to use it to update your tutorials: https://github.com/mudlee/intermetto2D
I commit only, when everything is running fine. BTW, it will be (ever?) a 2D platformer, nothing special :)
lwjglgamedev commented
Hi,
Thanks for the suggestions. I will have a look at it. It's been a long time since I added new chapters, due to lack of spare time. In any case, I was also thinking in writing a tutorial about deferred shading.
Best regards.