lwjglgamedev/lwjglbook-leg

New OpenGL features

mudlee opened this issue · 1 comments

Hi, just a comment. I've started to read the OpenGL red book, and there are a lot of new stuff people can use, but none of the existing tutorials cover.

For example:

  • Direct State Access - from 4.5
  • Separated shaders with pipelines - from 4.1

Here is my repo where I use these, feel free to use it to update your tutorials: https://github.com/mudlee/intermetto2D

I commit only, when everything is running fine. BTW, it will be (ever?) a 2D platformer, nothing special :)

Hi,

Thanks for the suggestions. I will have a look at it. It's been a long time since I added new chapters, due to lack of spare time. In any case, I was also thinking in writing a tutorial about deferred shading.

Best regards.