lyuma/Av3Emulator

Testing physbones with motion?

dragos240 opened this issue · 3 comments

I'd like to be able to see what my avatar is doing when it moves forwards/back/etc. I see there's a velocity settings, but I don't see any difference when I change its value during runtime. Is this intentional? I'm on 3.2.1 currently and can update if needed, but I'm curious if this is the correct setting for doing what I want to do.

Changing configurations of PhysBone in run time (including play mode) is not supported.
Currently, re-enabling after config change works as a workaround but it's not guaranteed.

Oh sorry, "Motion" in unity means combination of animation clip and BlendTree so I misread your question. Sorry.

The Velocity is just a built-in animation variable for locomotion animation so non-moving is partially expected. With VRCSDK default locomotion animation, You'll see pose-only locomotion animation since VRCSDK doesn't provide actual locomotion animation, just a proxy one.

If you want to swing PhysBone, one way which I'm using is moving avatar root from scene view. We can change position of avatar root.