lzfmliujie's Stars
JushBJJ/Mr.-Ranedeer-AI-Tutor
A GPT-4 AI Tutor Prompt for customizable personalized learning experiences.
Morakito/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
ZachGoldberg/Startup-CTO-Handbook
The Startup CTO's Handbook, a book covering leadership, management and technical topics for leaders of software engineering teams
Auburn/FastNoiseLite
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
NVIDIAGameWorks/SpatiotemporalBlueNoiseSDK
NVIDIAGameWorks/Flow
Flow is a sparse grid-based fluid simulation library for real-time applications.
NVIDIAGameWorks/HBAOPlus
HBAO+
princeton-vl/infinigen
Infinite Photorealistic Worlds using Procedural Generation
Autodesk/Aurora
Real-time GPU path tracing with an OpenUSD Hydra render delegate
NVIDIAGameWorks/RTXDI
NVIDIA/gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
doyubkim/fluid-engine-dev
Fluid simulation engine for computer graphics applications
ramakarl/fluids3
fluids v.3
Gfans/UnifiedParticleFrameworkCUDA
A unified particle framework similar to NVIDIA FleX.
NVIDIAGameWorks/RTXMU
RTX Memory Utility Library helps to reduce and compact ray tracing memory for games
NVIDIAGameWorks/donut
NVIDIAGameWorks/donut_examples
NVIDIAGameWorks/nvrhi
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
sdmg15/Best-websites-a-programmer-should-visit
:link: Some useful websites for programmers.
mattatz/unity-voxel
Mesh voxelization for Unity.
Zylann/godot_voxel
Voxel module for Godot Engine
AcademySoftwareFoundation/openvdb
OpenVDB - Sparse volume data structure and tools
Hopson97/MineCraft-One-Week-Challenge
I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result
VoxelPlugin/VoxelPluginFreeLegacy
Voxel Plugin Legacy for Unreal Engine
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
gwihlidal/render-rs
Collection of rust crates providing rendering abstractions.
NVIDIAGameWorks/GettingStartedWithRTXRayTracing
Getting Started with RTX Ray Tracing
actboy168/lua-debug
Lua Debug Adapter for Visual Studio Code
GPUOpen-Effects/FidelityFX
A set of AMD provided GPU effects with provided source and sample implementations