machinetown44's Stars
killop/anything_about_game
A wonderful list of Game Development resources.
beinteractive/UrMotion
Flexible motion engine for non time-based animation in Unity.
KosRud/DQ-skinning-for-Unity
huxingyi/autoremesher
Automatic quad remeshing tool
huxingyi/dust3d
Dust3D is a cross-platform 3D modeling software that makes it easy to create low poly 3D models for video games, 3D printing, and more.
qwe321qwe321qwe321/Unity-GpuSplines
A faster spline/line renderer using the GPU + Jobs + Burst, focusing mainly on the performance of modifying control points, i.e. it is quite useful as a 2D Rope renderer.
bbQsauce5/transvoxel-unity
Transvoxel implementation with Unity's Job System and Burst compiler
MrUnbelievable92/MaxMath
A supplementary SIMD math library to Unity.Mathematics, extending it to all C# numeric types while adding many new types and functions. Written entirely with hardware intrinsics, using Unity.Burst.
bassmit/lineburst
Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view
bartofzo/NativeTrees
Burst compatible Octree and Quadtree for Unity
jeffvella/UnityNativeCollision
SAT Collision in C# for Unity3D Burst Compiler
keijiro/ComputeMarchingCubes
[Unity] GPU-optimized marching cubes isosurface reconstruction
keijiro/BurstFFT
FFT implementation in C# optimized for Unity's Burst compiler
fofr/cog-face-to-many
Turn any face into a video game character, pixel art, claymation, 3D or toy
neurallambda/neurallambda
Reasoning Computers. Lambda Calculus, Fully Differentiable. Also Neural Stacks, Queues, Arrays, Lists, Trees, and Latches.
chengkehan/ShadowVolume
Shadow Volume for Static-Scene-Object of Unity
sh-lee-prml/HierSpeechpp
The official implementation of HierSpeech++
Vaibhavs10/open-tts-tracker
9087/Unity.ProceduralPlant
Procedural Plant Implementation for Unity
ausLancaster/tree-noises
A walking simulator that uses a number of procedural techniques. L-System technique for trees based on the 1990 paper "The Algorithmic Beauty of Plants" by Prusinkiewicz and Lindenmayer. Other features include island terrain generation, fractal clouds, and perlin water.
Dulestrom/l-sys-gen-unity
Learning how to make a procedural city in Unity with Lindenmayer System
max1s/Mountain-Climbers
Unity Procedural Terrain Generation and Path Finding.
paternostrox/AdaptableTrees
A procedural, obstacle avoiding, tree mesh generation tool for Unity.
keijiro/CharacterRigTest2
Unity sample: Procedural animation with Animation Rigging
vyshnovka/procedural-generation-tool
procedural terrain generation tool on Unity
binary-machinery/GenerativeMusic
[Unity] Experiments with music theory and generative (procedural) music
wafflesgama/LazyBuilder
A procedural node based tool for Unity engine
Szuszi/CityGenerator-Unity
Procedural city generator made inside unity
paulhayes/ProceduralFXShaderUnity3d
GPU calculated reaction diffusion system.
Al-Asl/AutoLevel
Free procedural level generator for unity