magemonkeystudio/divinity

defense

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The author of ProRPGItems\item_stats\defense.yml could change the calculation of defense to Final Damage = Damage - Defense instead of Defense = Damage * Protection Factor, which would allow for infinite defense values. The "Defense = Damage * Protection Factor" calculation will have an upper limit of defense value. After reaching the upper limit, the player's defense value will reach 100% of the actual value, and monsters will not be able to deal damage to them. If it can be set to a simple "+-" calculation, it will be the most intuitive way to set the defense value of the equipment, and without any upper limit value, it is more flexible and free!

We're currently in the works for a pretty major rewrite of the combat system. It'll be more customizable and should allow for what you might need. It may already also be possible for you to accomplish what you're after, just messing with what formulas are already available.