magemonkeystudio/divinity

[Bug]: Hand Stat for non-weapon

Opened this issue · 2 comments

Is there an existing issue for this?

  • I have searched the existing issues

Current Behavior

The item generator cannot set the Hand stat for non-weapons, such as a stick. But I can add this stat by using the command

Expected Behavior

Adding stats to all generator items

Steps To Reproduce

  • Server Software: Purpur 1.20.6-2227-79d199c (MC: 1.20.6)*
  • Divinity Version: 1.0.0-R0.17-SNAPSHOT
  • Codex Version: 1.0.0-R0.17-SNAPSHOT
  • Plugins: Paper Plugins: (3): Codex, Divinity, Fabled | Bukkit Plugins: (3): PlaceholderAPI, ProtocolLib, spark

Environment

- Server Software: Purpur 1.20.6-2227-79d199c (MC: 1.20.6)*
- Divinity Version: 1.0.0-R0.17-SNAPSHOT
- Codex Version: 1.0.0-R0.17-SNAPSHOT
- Plugins: Paper Plugins: (3): Codex, Divinity, Fabled | Bukkit Plugins: (1): PlaceholderAPI, ProtocolLib, spark

latest.log

No response

Anything else?

No response

@3Lord3 I think this actually works now? Though I'm not sure exactly how your set up was before to know what is or isn't getting added. If you're still around, could you test this again with newer dev builds and let me know if this is still an issue?

No, the problem is not solved. I set the hand type chance to 100% and added the materials STICK and WOODEN_HOE. Stick doesn't have hand type stat
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Tested with

  • fabled-1.0.0-R0.57-20240730.040440-1
  • codex-1.0.0-R0.31-20240728.165721-1
  • divinity-1.0.0-R0.33-20240730.043443-1
    on the same server software and plugins

Item generator config
common_m_staff.txt