[Bug]: There is a problem with durability
Closed this issue · 11 comments
Is there an existing issue for this?
- I have searched the existing issues
Current Behavior
If the durability of the item is 0, the configuration file is set to "do not destroy the item if there is no durability", but the item's properties are still in effect.
Expected Behavior
If the item's durability is 0, but the item's properties are invalid.
Steps To Reproduce
No response
Environment
- Server Software: PaperSpigot1.16.5
- Divinity Version: 1.0.0-R0.30
- Codex Version: 1.0.0-R0.29
- Plugins: Only these two plugins.
latest.log
The console does not output any errors.
Anything else?
No response
Are you saying that the vanilla durability takes effect when the stat is set to 0?
No, I mean that when the durability of a weapon or armor set by the plugin is used to 0, and when the durability of the plugin named ProRPGItems is used, the durability will be displayed as 0 and the set properties are useless; However, the properties are still in effect when the durability of the plugin you publish with the new name is 0.
When the new build comes out, could you verify that this is still happening?
Okay, I'll give it a try now.
I'm sorry, but after my attempts, this issue still hasn't been fixed.
No worries, it was a bit of a long shot. But rules out the other issues being the cause. Which properties are the ones you're seeing still in effect?
I have tried all the attribute tags based on feedback from players on my server.
And there is another issue, the attribute about dodge rate in the Gems module is not working properly. Can you take a look at this problem? Thank you very much for this.
I need to know exactly what is being applied when it shouldn't be in order to figure out that's going on
I'm very sorry, I don't quite understand what you mean. My English level is not very good. If you need me to provide some test data, I will provide it to you tomorrow. I'm going to sleep now.
Yes, I need test data, or to know which attributes/stats are the problematic ones
As of now, all types of damage set in the damage.yml will still be useful after the durability is 0, as I just tested.