magwo/elevatorsaga

Simulate random people behavior

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First, congratulations I been wanting to simulate elevators for a long time, and this game covers so much of the fun of it.

Could the core simulate some random behaviored people? I mean people flooding the elevator (over capacity) or who presses buttons twice, or buttons outside the current scheduled movement, might trick some implementations.

magwo commented

Thanks for your feedback! These are interesting suggestions but at the moment I think added randomness and faulty situations would distract from the algorithm-creation focus of the game.