Neodymium + Archaicfix Piston Chunk Glitches
Fabboz opened this issue ยท 10 comments
try enabling enableThreadedChunkUpdates + enableOcclusionTweaks in archaicfix
ok this solves the problem completely. unfortunately it is not compatible with optifine, I would need it because without my modpack it crashes because it can't load some 128x textures. any advice for this too?
Can reproduce, turning off enablePhosphor
also fixes it. (And for quentin's fix, only enableOcclusionTweaks
is necessary.)
Is it possible that this issue will be fixed? I feel that the performance has decreased slightly after disabling enablePhotoshop
actually i can only reproduce this bug on an old nvidia graphic card with old driver.
i think the new driver solved the issue on an rtx2080 mobile.
If the problem recurs I will let you know
the problem still occurs, the glitched chunk is the one where the character is located not where the piston is located
Is there any new workaround for this, avoiding the need to disable the Phosphor backport? Also I believe Occlusion Tweaks are no longer a part of ArchaicFix
The occlusion tweaks have been moved to FalseTweaks, I'm guessing their version still fixes it. (As a word of warning, FalseTweaks is prone to crashing in large packs with its default configs, but you can just disable all the modules other than the occlusion tweaks.)
I seem to have found the cause of this, should be fixed in 0.2.4.
As a side note, this also partially fixes compat with the Gilded Games Util's threaded lighting (there are now only wrongly lit blocks rather than flashing chunks), though no one should be using that at this point.
The problem seems completely solved. Thank you