makehumancommunity/makehuman-plugin-for-blender

Additional geometry, i.e. teeth, have no vertex groups on import

Hunanbean opened this issue · 2 comments

Any non main body model imported has no vertex groups.
I honestly am not sure if this is intended or an oversight

here is the forum post about it http://www.makehumancommunity.org/forum/viewtopic.php?f=3&t=18771

Thank you

VGs are only on the helpers and on the meshes as long as they are needed for the armature.

Understood. it was more of a request than an error report. I was hoping to perhaps discuss it in the forum link

Thanks for the info