makotok/Hanappe

Add physics to flower

Opened this issue · 2 comments

The title.

While I can technically use the underlying Moai code, it would be nice for a cleaner physics interface integrated with flower.

Hi.

Do you have any good ideas?
I think that it is sufficient if there is a thin wrapper.
Or, I do not have too much trouble in MOAIBox2D.

Proposal is considered as follows.

I want to create a library that is similar to CoronaSDK.

I think the best way to Flower.
Simple, I do not do excess wrapper.

Accept the MOAIBox2D.
This way there is no need to worry about the deterioration of the performance.

PS:
I'm sorry, I do not understand English.
Might be difficult to find an explanation.

I do not require much physical.
Therefore, the higher the priority was not much.

Be implemented in the physics code is cumbersome in its own way.

Is there an optimal level editor?

It is also possible to integrate and Physics TiledMapEditor.
Place the object in the TiledMapEditor, defines the physical.
If this, just simply to implement the collision handler.