$ make build
$ ./dungeon
You climb down the well.
> look
Moonlight spills through the well mouth above..
The well leads up.
The secret door leads south..
> south
You go through the secret door.
A dying fire flickers on the dirt floor..
The secret door leads north.
The tunnel leads east.
> east
You go through the tunnel.
The roof of the cavern recedes into the darkness..
A seven foot tall shoggoth is lurking in the darkness.
The tunnel leads west.
The bridge leads south.
The crevice leads northwest.
> fight
You strike the shoggoth for 13 damage.
The shoggoth strikes you for 7 damage.
> fight
You strike the shoggoth for 7 damage.
The shoggoth strikes you for 17 damage.
You perish.
Play again? [Yn]
-
Bigger monsters hit harder. Average size is decided by species.
-
You can heal by resting. Do it when you're alone so monsters don't attack you.
-
You can leave the game by climbing back up the well. If you've killed every monster, you "win." If not, you "lose."
The game's not finished, and won't be for a long time. I just started making it recently. Something like 99% of the "cool stuff" is not implemented.
More immediately, there are glitches in the way the game describes things. You can see a couple of them in the transcript. You'll notice others if you look at corpses or certain rooms. The whole description system is due for a rewrite, so these problems are on my todo list.