concave hull with break lines
Closed this issue · 4 comments
kpetrow commented
mourner commented
Hmm, can you clarify what you mean by break lines?
kpetrow commented
mourner commented
Currently not possible, and looks like this is too specific of a use case to implement in a generic library like this. You might be able to implement this without too much trouble by forking the project though.
kpetrow commented
Probably super sloppy but i did this:
- copy all points and offset in opposite direction of normal
- run caveman to get a polygon
- remove copied points, now i have face outline
- Add whatever type of backing i want
I guess it would be convex hull based on normal? I could fork and implement this method if correct but i feel like its a hack. opinions?