How to add custom 3d model annotation?
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Parameshvadivel commented
I have designed own 3d model marker for destination. Everything goes fine but marker does not shows on destination.
here is my code which i tried :
func initScene() {
do {
let arrowMesh = try loadMesh(name: "lane")
let arrowEntity = AREntity(mesh: arrowMesh)
arrowEntity.material.diffuseColor = kArrowColor
arrowEntity.material.specularPower = 100
arrowEntity.material.specularColor = float3(1, 1, 1) //kArrowColor.xyz
arrowEntity.material.ambientLightColor = kArrowColor.xyz //float3(0.5, 0.5, 0.5)
arrowEntity.renderPipeline = renderPipelineArrow
arrowNode.entity = arrowEntity
arrowNode.position = float3(0, 0, 0)
scene.rootNode.add(child: arrowNode)
defaultLight = ARLight(color: float3(1, 1, 1), position: float3(0, 7, 0))
} catch {
assertionFailure("error occured \(error.localizedDescription) ")
}
//nav-arrow
do {
let markerMesh = try loadMesh(name: "3dmarker")
let markerEntity = AREntity(mesh: markerMesh)
markerEntity.material.diffuseColor = float4(1, 0, 0, 0.99)
markerEntity.material.specularPower = 100
markerEntity.material.specularColor = float3(1, 1, 1) //kArrowColor.xyz
markerEntity.material.ambientLightColor = kArrowColor.xyz //float3(0.5, 0.5, 0.5)
markerEntity.renderPipeline = renderPipelineArrow
markerNode.entity = markerEntity
markerNode.position = float3(0, 0, 0)
scene.rootNode.add(child: markerNode)
}catch {
assertionFailure("error occured \(error.localizedDescription) ")
}
}