split less
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morganherlocker commented
Right now we split tiles into 4 parts at each recursion. We really only need to split by the vertical and the horizontal, then the corner can be extrapolated. We also can use a modified Sutherland-Hodgman clip instead of a full Weiler-Atherton, since the tile is always concave.
morganherlocker commented
Irrelevant now that tile-scanline is in master