C++ Objects clash with node-blend objects
springmeyer opened this issue · 0 comments
springmeyer commented
The C++ bits in tilelive-s3 to decode images were ported from node-blend. And they have the same names, so it appears that it is very easy to have the objects clash in memory and cause crashes like:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 blend.node 0x0000000100f9ac06 std::tr1::_Sp_counted_base_impl<Image*, std::tr1::_Sp_deleter<Image>, (__gnu_cxx::_Lock_policy)2>::_M_dispose() + 22 (memory:258)
1 decoder.node 0x0000000100fe792f DecodeBaton::~DecodeBaton() + 223 (atomicity.h:51)
2 decoder.node 0x0000000100fe7191 Work_AfterDecode(uv_work_s*) + 577 (decode.cpp:133)
3 node 0x000000010004c936 uv__after_work + 36
4 node 0x0000000100044b54 eio_finish + 37
5 node 0x0000000100042edc eio_poll + 149
6 node 0x0000000100051ecf uv_eio_want_poll_notifier_cb + 29
7 node 0x0000000100041eed uv__async_io + 160
8 node 0x0000000100047834 ev_invoke_pending + 67
9 node 0x00000001000421d1 uv__run + 193
10 node 0x0000000100042103 uv_run + 17
11 node 0x000000010000862b node::Start(int, char**) + 407 (node.cc:2972)
12 node 0x0000000100000df4 start + 52