Retry like you mean it mode
Closed this issue · 2 comments
rclark commented
The number of times we retry requests was adjusted, now its set to 5 times, I believe.
I'm seeing a lot of tile copy operations ending in Error: socket hang up
, being automatically retried, and succeeding the second time. This leads me to believe that we should either retry more, or provide a retry-forever mode on certain types of network errors.
cc @willwhite
yhahn commented
Hrm, where did we land last time we discussed this ideally being in the purview of tilelive copy streams rather than implementing modules themselves?
springmeyer commented
is this still needing fixed or can it be closed?