Can this canvas be used for a WebGL context?
Zireael07 opened this issue · 2 comments
Zireael07 commented
Title.
markfarnan commented
I havn't tried it with WebGL, but that is interesting idea. Will look at it when I get a chance.
markfarnan commented
Short answer: Currently no, it uses 2d image in too many places, but I'm in the process of making changes so that it also supports WebGL, as I get my head around WebGL
The Canvas itself can be used of course, but the animation frame / render loop / img copy will need to change as WebGL dosn't work that way.