(Question) Linear sampling for backbuffer
Closed this issue · 2 comments
ajboots commented
Hello. I am here from shadertoy to make my favorite shader into my phone background!
Shadertoy automatically adds interpolation to my texture samples allowing for a smooth transition frame to frame.
Using the sampler2D, I am getting sharp transitions in direction (snapping from SW to SS to SE).
How could I tell my texture to interpolate the sample with nearby pixels instead of getting the one nearest to my request?
Sorry in advance if there was a better place to post this.
ajboots commented
i found out how to do it by using the in app add for uniform
markusfisch commented
Sorry, this function is really quite a bit hidden 🙈 Anyway, happy you found it! 👍