Minecraft-like game for the course TSBK03 at Linköping University
- Procedural world-generation
- Chunk-mesh rendering on 16x16x16 blocks
- Procedural ocean simulation with Compute Shaders (based on the works of https://github.com/fynnfluegge/oreon-engine)
- Cascaded shadow maps
- Screen space ambient occlusion
- FXAA
- GLFW
- GLM
- Nanovg
- simple_fft
- GLAD (on Windows)