#mk.js
This is simple fighting game created with HTML5 canvas and JavaScript. It has three game modes:
Basic- with one active and on inactive player.Multiplayer- with two active players on one computer.Network- with two active players, playing over the network.
Each mode can be easily chosen by picking a gameType when specifying the game options.
The multiplayer mode can be tested here.
The Network mode with Web RTC Data Channel Demo [here] (http://ptpgamedemo.appspot.com).
For the network game you need to install the server:
git clone git@github.com:mgechev/mk.js
cd mk.js/server
npm install
node server.js
The server will be started on port 55555. Open your browser and go to http://localhost:55555. Both players must enter the same game name to play together.
#Configuration
In this section I'll describe in short how you can configure mk.js.
arena- object which contains different properties for the arena.arena- type of the arena. The different arenas are listed at:mk.arenas.typescontainer- parent container of the canvas which is the actual arena.
fighters- array of two objects which are the two players.name- player's name. It's case insensitive string without any special characters and white space.
callbacks- callbacks which will be invoked when some events happens.attack- callback which will be invoked on successful attackgame-end- callback which will be invoked on game endplayer-connected- callback which will be invoked innetworkgame when the second player is connected.
game-type- specifies the game controller which will be used. Possible values are:network,basicandmultiplayer.gameName- used innetworkgame.isHost- used innetworkgame, tells the game controller whether the current user have created the game.reset- a method which reset the game. It clean some references and call the reset methods of lower level components. Calling it will lead to removal of the game canvas.
#License
This software is distributed under the terms of the MIT license.