Not ideal for MMOs?
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Net5F commented
gafferongames commented
MMOs have lots of players. Generally, you need to spend a lot of time optimizing your socket layer to support many simultaneous connections. I've already done that for this library, and it's reasonable up to 256 simultaneous connections, but beyond that I make no guarantees, and I think you'll need to optimize parts of the library.
So, in short, you're welcome to try to use it. I think there's probably places where you'll want to optimize away O(n) walks across session arrays. But aside from that, netcode is as good as any library for an MMO.
cheers
- Glenn
Net5F commented
Thanks for the elaboration!