Question about Aonatsu
Closed this issue · 4 comments
Can we actually use the disassembler on window version of the game?
I got this error when trying to decompile the scripts of window version:
D:\Aonatsu\test\Unpacked>Script_disassembler.py Script
00共通01
437
String size check failed! Expected: 2412088575, got 21
Offset: 0x1f8ec
奄ノ戻りました
In current form I don't think so. PC uses Unity while Switch version uses NeXaS. There may be differences in opcodes related to different engines
In current form I don't think so. PC uses Unity while Switch version uses NeXaS. There may be differences in opcodes related to different engines
No no, the scripts I sent is from Japanese version which uses Nexas engine too. I'm translating it directly from Japanese version
Then it seems something is off if size check fails. It seems console version has slightly changed opcodes which is nothing new in VN modding scene.
I don't plan to add support for PC as I'm interested only in Nintendo Switch modding.
It's okay. Since the game has only 3 lines limits, I'm finding a way to move the 4 lines to next message box if possible, and the phone message length too.