masagrator/NXGameScripts

Question about Aonatsu

Closed this issue · 4 comments

Can we actually use the disassembler on window version of the game?
I got this error when trying to decompile the scripts of window version:

D:\Aonatsu\test\Unpacked>Script_disassembler.py Script
00共通01
437
String size check failed! Expected: 2412088575, got 21
Offset: 0x1f8ec
奄ノ戻りました

script.zip

In current form I don't think so. PC uses Unity while Switch version uses NeXaS. There may be differences in opcodes related to different engines

In current form I don't think so. PC uses Unity while Switch version uses NeXaS. There may be differences in opcodes related to different engines

No no, the scripts I sent is from Japanese version which uses Nexas engine too. I'm translating it directly from Japanese version

Then it seems something is off if size check fails. It seems console version has slightly changed opcodes which is nothing new in VN modding scene.

I don't plan to add support for PC as I'm interested only in Nintendo Switch modding.

It's okay. Since the game has only 3 lines limits, I'm finding a way to move the 4 lines to next message box if possible, and the phone message length too.