Question: How to tune the lightness curve
bewantbe opened this issue · 1 comments
From issue #27 I know that you define the lightness curve as a linear ramp, so my question is: is it possible to custom this curve and still maintain the whole color equally spaced?
What I want is to make a colormap that mimic the colors of the sunset sky. I find that the current tool (viscm edit) could not stay in blue long enough, so I'm thinking of make hue/saturation change slower during blue region (hence lightness change faster).
I have some basic knowledge about color space (sRGB, CIE XYZ/LAB), so if you could point me out where is the related code that make it equally spaced would also helpful (e.g. how you equally slice arc length?).
Thanks!
OK, found it, the Bézier curves is using arc length parameter....