Can't compile
Seb-AS opened this issue · 5 comments
Hi, great framework, but I wasn't able to compile using FlexJS using terminal in mac
or using FDT because is always pointing to the playerglobal.swc instead of using the flash folder you provided.
Thanks
Feb 15, 2016 3:23:40 PM com.google.javascript.jscomp.LoggerErrorManager println
SEVERE: /Documents/spriteflexjs/test/bin/js-debug/com/hsharma/hungryHero/screens/InGame.js:28: ERROR - required "flash.utils.getTimer" namespace never provided
goog.require('flash.utils.getTimer');
^
Feb 15, 2016 3:23:40 PM com.google.javascript.jscomp.LoggerErrorManager println
SEVERE: /Documents/spriteflexjs/test/bin/js-debug/com/hsharma/hungryHero/screens/Welcome.js:13: ERROR - required "flash.net.navigateToURL" namespace never provided
goog.require('flash.net.navigateToURL');
^
Feb 15, 2016 3:23:40 PM com.google.javascript.jscomp.LoggerErrorManager println
SEVERE: /Documents/spriteflexjs/test/bin/js-debug/flash/display/DisplayObject.js:17: ERROR - required "flash.utils.getTimer" namespace never provided
goog.require('flash.utils.getTimer');
^
Feb 15, 2016 3:23:40 PM com.google.javascript.jscomp.LoggerErrorManager println
SEVERE: /Documents/spriteflexjs/test/bin/js-debug/flash/display/Stage.js:16: ERROR - required "flash.utils.getTimer" namespace never provided
goog.require('flash.utils.getTimer');
the lib need the flexjs 0.6.
which version flexjs skd you are useing?
and pls ant the build.xml
I'm using 0.5, Tried to build 0.6 but a lot of errors, I'll wait until the release of 0.6, thanks
Thanks, I didn't know you can switch to nightly builds.
SpriteflexJs works perfectly now, thanks again