matrix3d/spriteflexjs

Can't compile

Seb-AS opened this issue · 5 comments

Hi, great framework, but I wasn't able to compile using FlexJS using terminal in mac
or using FDT because is always pointing to the playerglobal.swc instead of using the flash folder you provided.

Thanks

Feb 15, 2016 3:23:40 PM com.google.javascript.jscomp.LoggerErrorManager println
SEVERE: /Documents/spriteflexjs/test/bin/js-debug/com/hsharma/hungryHero/screens/InGame.js:28: ERROR - required "flash.utils.getTimer" namespace never provided
goog.require('flash.utils.getTimer');
^

Feb 15, 2016 3:23:40 PM com.google.javascript.jscomp.LoggerErrorManager println
SEVERE: /Documents/spriteflexjs/test/bin/js-debug/com/hsharma/hungryHero/screens/Welcome.js:13: ERROR - required "flash.net.navigateToURL" namespace never provided
goog.require('flash.net.navigateToURL');
^

Feb 15, 2016 3:23:40 PM com.google.javascript.jscomp.LoggerErrorManager println
SEVERE: /Documents/spriteflexjs/test/bin/js-debug/flash/display/DisplayObject.js:17: ERROR - required "flash.utils.getTimer" namespace never provided
goog.require('flash.utils.getTimer');
^

Feb 15, 2016 3:23:40 PM com.google.javascript.jscomp.LoggerErrorManager println
SEVERE: /Documents/spriteflexjs/test/bin/js-debug/flash/display/Stage.js:16: ERROR - required "flash.utils.getTimer" namespace never provided
goog.require('flash.utils.getTimer');

the lib need the flexjs 0.6.
which version flexjs skd you are useing?

and pls ant the build.xml

I'm using 0.5, Tried to build 0.6 but a lot of errors, I'll wait until the release of 0.6, thanks

1
no need build,just down it,right click ,show dev build

Thanks, I didn't know you can switch to nightly builds.

SpriteflexJs works perfectly now, thanks again