Active links in network are not cleared properly
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Janekdererste commented
When comparing runtimes between the rust implementation and classic MATSim, I noticed that we are much slower than the MATSim classic implementation
This was due to the fact, that we did not clear active links in the network once, all vehicles had left the link.
- Make sure that links are marked activated and deactivated
- Make sure that nodes are activated and deactivated
- Make sure that storage capacities are send to neighbor partitions once, a
SplitInLink
is empty