matsim-vsp/parallel_qsim_rust

Active links in network are not cleared properly

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When comparing runtimes between the rust implementation and classic MATSim, I noticed that we are much slower than the MATSim classic implementation

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This was due to the fact, that we did not clear active links in the network once, all vehicles had left the link.

  • Make sure that links are marked activated and deactivated
  • Make sure that nodes are activated and deactivated
  • Make sure that storage capacities are send to neighbor partitions once, a SplitInLink is empty