mattbruv/ccsr

Interpolate movement

mattbruv opened this issue · 0 comments

The game requires that things are updated at 12 FPS and that the player moves 8 pixels every step. Right now he teleports 8 pixels, it should be possible to interpolate the movement (60 / 12) 4 or 5 times and more smoothly move the sprite before the 8 pixel movement is up.

This would likely make the movement more smooth.