max-mapper/voxel-engine

Storing the world

Opened this issue · 3 comments

Hello,
i have a quick and simple question. Sorry if that's a duplicate but i was not able to find anything helpfull on the internet. So, the thing is: is there any way to store the world as array or JSON ?

All the examples i had browsed have some kind of world-generating algorithm.

Thanks in advance for your help. Keep up the great work! :)

Hi, this is good question. I am actually working on some storage tools this week, I'll come back to this issue and paste them once they are done

Sent from my iPhone

On Apr 19, 2013, at 8:40 AM, Mike Bajur notifications@github.com wrote:

Hello,
i have a quick and simple question. Sorry if that's a duplicate but i was not able to find anything helpfull on the internet. So, the thing is: is there any way to store the map as array or JSON ?

All the examples i had browsed have some kind of world-generating algorithm.

Thanks in advance for your help. Keep up the great work! :)


Reply to this email directly or view it on GitHub.

Great, thank you :)

update: I wrote https://github.com/maxogden/voxel-level and it works pretty well! I'm using it in http://github.com/maxogden/blockplot

i'll get around to writing better readmes soon