maxnut/GDMegaOverlay

Inaccurate FPS display

Closed this issue · 2 comments

Comparing the in-game FPS counter with the one included in the menu, the menu one seems to always be slightly off. In this clip my FPS are capped at 240, despite that the menu's counter rests at 239. After looking into Commmon::calculateFramerate() I can't find any issue though.

untitled.mp4

first of all calculate framerate is not responsible for the label, you need to look into labels implementation. the fps counter being off is probably because its averaging and rounding incorrectly shouldn't be too hard to fix

fixed