Problem acquiring location of a object in a force field
Opened this issue · 5 comments
Hello maybites,
First of all, thank you very much for this great add-on.
I'm trying, for 2 weeks, to solve my problem, tackling it with different way, but unsuccessfully.
(I'm using blender 4.2.3 on a macOS Ventura 13.6.6 and MaxMSP 8.6.2)
Everything works fine when I move an object, with the mouse, in blender, I receive the coordinates in max in realtime.
But when I'm submitting the same object to a force field the location doesn't update in blender (and in also in max).
How can I access those datas ?
Hi
interesting - physics probably doesn't alter the transformation of an object, but creates a cached transformation for each time frame.
If you can provide a simplyfied blender file I can have a look, but I can't promise anything - this info might be inaccessible..
Hello Maybites,
Hope you're well.
I resolved the first part of the problem.
The geonodes Object info update the location in real time. I managed a way to output the value on the 3D viewport.
Now, I "just" need to output the data through OSC. Can you help ?
can you provide an exampe file?