Uncaught (in promise) abort({}). Build with -s ASSERTIONS=1 for more info.
HsuTzuJen opened this issue · 3 comments
HsuTzuJen commented
127.0.0.1/:1 Uncaught (in promise) abort({}). Build with -s ASSERTIONS=1 for more info.
Promise.catch (async) | |||
---|---|---|---|
instantiateArrayBuffer | @ | Decoder.js:66 | |
(anonymous) | @ | Decoder.js:66 | |
Promise.catch (async) | |||
doNativeWasm | @ | Decoder.js:66 | |
(anonymous) | @ | Decoder.js:66 | |
getModule | @ | Decoder.js:66 | |
Decoder | @ | Decoder.js:217 | |
Player | @ | Player.js:189 | |
(anonymous) | @ | test.js:1 |
soliton4 commented
u wot m8
HsuTzuJen commented
Hi, I received a data "10.H264" by jQuery, but nothing happened on the canvas after p.decode(data).
No error happened in the console. I can play the 10.H264, and it is created by openh264-1.8.0-win64.dll.
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<title>test</title>
</head>
<body>
<div id="test"></div>
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript" src="Decoder.js"></script>
<script type="text/javascript" src="YUVCanvas.js"></script>
<script type="text/javascript" src="Player.js"></script>
<script type="text/javascript" src="test.js"></script>
</body>
</html>
var p = new Player({
size :{ width: 520, height: 390}
});
var canvas = p.canvas;
document.getElementById('test').appendChild(canvas);
function test(){
jQuery.get('http://127.0.0.1/mp4/?file=10', function(data) {
p.decode(data);
});
}
test();
soliton4 commented
what is a 10.H264?