mbrlabs/Mundus

Child node translation

mbrlabs opened this issue · 0 comments

  1. Set a game object C as child node of node P.
  2. Rotate P
  3. C now translates on the rotated axis of the parent node.

That's not really a bug, but confusing, since the translation handles of the tool are world axis aligned.
Make it so, that one can switch between local & global space.