GLSL shader causes bluescreen in Windows when rendered via LibGDX
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afd commented
Reported to Intel here:
https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/705402
Video of the problem:
https://www.youtube.com/watch?v=tO_7l_-8KLM&feature=youtu.be
Shader is large-v440-bee43d4b840b22dc/variants/variant_91.frag
Driver version: 21.20.16.4542