[Question] Use case?
aehlke opened this issue · 2 comments
Sorry for the naive question, but how can this be used on iOS/macOS platforms? Is Iina the only Apple platform library for using libmpv or do you have other pointers? Thanks.
As mentioned in the README
(perhaps incorrectly), this repo provides iOS & macOS libmpv builds for media_kit only.
I understand this is confusing, due to the fact that the media_kit
repo is not yet part of the media_kit
organization, it is still present on the account of its creator @alexmercerind for now.
Knowing that the build of libmpv and its dependencies is very time-consuming and specific to media_kit
(see the config), this repo is not intended to provide a generic build that can be used by other projects. Even if, a project using the libmpv OpenGL API can use it.
So if the config doesn't meet your needs, I invite you to fork this repo, I've made the build on local macOS as isomorphic as possible with GitHub CI, modulo some syntax complexity.
Thanks for explaining. You helped me find the answer I need - I believe I can still use this as a SwiftUI-oriented dev, by embedding media_kit/flutter into a SwiftUI view. So I don't need to pursue a Swift-native libmpv.