meetric1/gmod-infinite-map

Broken water rendering in adjacent chunks

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Map: https://steamcommunity.com/sharedfiles/filedetails/?id=2978152236

Water (in chunks next to the chunk the player resides in) renders behind everything else.
Happens with any props, entities, holos, meshes.
Source water is a black box as is so I can't blame anyone if this won't/can't be fixed.

While in the same chunk:
gm_infmap_empty_ocean0011

While in different chunk:
gm_infmap_empty_ocean0012

I've realized that since source water won't be possible on infmap, there's no reason to continue working on it, even though it is a rendering issue as opposed to a physics issue.
but again, since the problem doesn't replicate on infmap type of water, it probably isn't worth looking into this.