Light Update For Machines Etc Doesn't Always Sync
Closed this issue · 2 comments
UnknownSerhan commented
Issue description
When a machine toggles its light a few times in a row, the light turns off with a bit of delay. Turning on has no issues. An example with fluid tanks:
Base.Profile.2024.06.15.-.21.20.03.12.mp4
Steps to reproduce
- Make the light of machines toggle a few times.
- See that the light turns off with a bit of delay.
Minecraft version
1.21 (Latest)
NeoForge version
21.0.8-beta
Mekanism version
Current Dev Branch (Manually Compiled, specify git commit hash)
Other relevant versions
No response
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
No response
UnknownSerhan commented
Update: This happens with the sound effects too.
pupnewfster commented
Sound and stuff is known for machines. Though for things like the fluid tank that are manual toggles by the player, this is a bug. If you want other things to not have a delay turning off adjust the blockDeactivationDelay
config in the general config file. This is a feature so that machines that are rapidly toggling do not cause lag from having the chunk toggle back and forth a bunch.