mekanism/Mekanism

Light Update For Machines Etc Doesn't Always Sync

Closed this issue · 2 comments

Issue description

When a machine toggles its light a few times in a row, the light turns off with a bit of delay. Turning on has no issues. An example with fluid tanks:

Base.Profile.2024.06.15.-.21.20.03.12.mp4

Steps to reproduce

  1. Make the light of machines toggle a few times.
  2. See that the light turns off with a bit of delay.

Minecraft version

1.21 (Latest)

NeoForge version

21.0.8-beta

Mekanism version

Current Dev Branch (Manually Compiled, specify git commit hash)

Other relevant versions

No response

If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)

No response

Update: This happens with the sound effects too.

Sound and stuff is known for machines. Though for things like the fluid tank that are manual toggles by the player, this is a bug. If you want other things to not have a delay turning off adjust the blockDeactivationDelay config in the general config file. This is a feature so that machines that are rapidly toggling do not cause lag from having the chunk toggle back and forth a bunch.