Add support for Retina/HiDPI displays
Closed this issue · 2 comments
jabooth commented
This could maybe be a case of simply flicking a setting on THREE.WebGLRenderer
:
renderer = new THREE.WebGLRenderer({ devicePixelRatio: window.devicePixelRatio || 1 });
it also might be worth updating THREE.js at the same time to take advantage of any recent improvements.
jabooth commented
Based on that stack overflow r70+ has better handling of HiDPI, so we could bump to r71 which is a nice fresh release:
https://github.com/mrdoob/three.js/releases