meta4d-me/CatDogEngine

[BlendShape] Refine

T-rvw opened this issue · 0 comments

  1. Reduce vertex update count. Currently, you can only operate vertex position. Then check one vertex position has multiple vertex instances and copy data to submit rendering.
  2. Add a global weight factor to influence all morph weights by multiply operation.
  3. Improve performance in compute shader.
  4. The full workflow is just a demo level so need more research on how it works better and faster.