[BlendShape] Refine
T-rvw opened this issue · 0 comments
T-rvw commented
- Reduce vertex update count. Currently, you can only operate vertex position. Then check one vertex position has multiple vertex instances and copy data to submit rendering.
- Add a global weight factor to influence all morph weights by multiply operation.
- Improve performance in compute shader.
- The full workflow is just a demo level so need more research on how it works better and faster.