Issues
- 0
Cull
#343 opened - 0
[PostEffect] Bloom
#342 opened - 1
- 0
- 2
[Component] Refact material component
#333 opened - 0
[Light] split TransformComponent
#329 opened - 0
- 0
qe
#320 opened - 0
[PBC] Physically Based Camera
#313 opened - 0
- 0
[EditorGUI] Improvements
#294 opened - 0
[CameraController] Improvements
#292 opened - 0
- 0
- 1
- 1
- 1
- 2
- 5
- 0
[PBR] Refactor pbr rendering.
#254 opened - 0
- 1
[MeshGenerator] Incorrect normal.
#247 opened - 0
- 0
- 0
- 0
- 0
[ResourceBuilder] ResourceBuilder cannot detect changes to files that are included as headers.
#238 opened - 0
[SpotLight] The AngleScale and AngleOffset parameters of spot light need to be more straightforward.
#233 opened - 0
- 2
- 0
- 0
[AssetBrowser] ResourceManager & ModelViwer
#229 opened - 0
[Skybox] Convert to an entity
#228 opened - 0
- 0
- 0
[Crash] Delete using entity in current frame
#219 opened - 0
- 0
- 0
- 1
[Editor] Optimize camera controller
#189 opened - 0
Please support MSYS2 MINGW64
#188 opened - 1
[D3D9] Assert inside Device::Reset
#186 opened - 1
- 0
[Order Independent Transparent]
#184 opened - 1
- 0
- 0
[AssetBrowser]
#177 opened - 0
- 1
Bgfx predefined uniform u_modelViewProj doesn't commit until next uniform variable uploads
#162 opened - 0