Garbage on the screen on first launch of wm
Closed this issue · 2 comments
Hi,
When I launch example/wm
I get garbage on the screen. After running st
everything goes fine.
When I lauch Velox; I have flipping between screen with garbage and black screen every second. Top bar draws correctly.
It seems to me that renderer_repaint
function in compositor.c
don’t called when wm is just initialised.
I want to make my own compositor and am trying to understand wayland, swc, wld, drm etc.
Are you using an Nvidia or AMD card? Because it is a known issue on Nvidia, not sure about AMD. I had that too the first time I tried using it. If you use the software drm driver it should all work. Execute with WLD_DRM_DUMB=1 for software drm driver.
I have AMD card.
I executed
swc-launch ./wm
and got the same rubbish. Than I lauched st
and pressed Win-Q
to quit.
Output:
Running on VT 3
[swc:libswc/drm.c:169] DEBUG: /dev/dri/card0 is the primary GPU
# find_driver: Trying DRM driver `dumb'
# wayland_create_context: No wl_drm global
# wld_font_open_pattern: Loading font file: /usr/share/fonts/pcf/k.pcf.gz
# wld_font_open_pattern: Loading font file: /usr/share/fonts/pcf/k.pcf.gz
# wld_font_open_pattern: Loading font file: /usr/share/fonts/pcf/k.pcf.gz
# wld_font_open_pattern: Loading font file: /usr/share/fonts/pcf/k.pcf.gz
[swc:libswc/window.c:381] DEBUG: Initializing window, 0x2467400
[swc:libswc/compositor.c:721] DEBUG: Performing update
[swc:libswc/compositor.c:239] DEBUG: Rendering to target { x: 0, y: 0, w: 1280, h: 1024 }
[swc:libswc/compositor.c:721] DEBUG: Performing update
[swc:libswc/compositor.c:239] DEBUG: Rendering to target { x: 0, y: 0, w: 1280, h: 1024 }
Connection error
Server exited with status 0
Restoring VT to original state
As I can see dumb driver is used.
When wm
just lauched, there NO message about updating screen. Only after lauching st
the message DEBUG: Performing update
appears.
Why not to update screen on first launch?